Everyone loves doing challenge runs of FromSoftware games, and none is more repeatable than an Elden Ring randomizer that switches up the locations of every item and boss in the game.Streamer Bushy decided to do a deathless, randomized run of Elden Ring where he could only progress to the next region of the map once he’d fully cleared out the one preceding it. That’s 207 bosses with just a single life, and if he dies the randomizer gets reset. This effectively turns Elden Ring into a roguelike – it’s Nightreign before Nightreign has come out.His five-hour-long YouTube video properly starts with attempt nine, where Bushy gets the dragon katana early. It’s a solid weapon that comes with a lightning buff, and his strategy is to loot graveyards and find merchants, as that’s how he can sort through the most items in as short a time as possible.The first boss he fights is right outside castle Stormveil, Watchdog the Fell Omen. It’s a nice touch that the randomizer keeps part of the nam…
Standing the test of time as one of the best RPGs ever created, Planescape: Torment was a hit for various rsports bettingeasons – but surprisingly, much of Black Isle Studios was entirely unfamiliar with the Dungeons & Dragons campaign setting that started it all.Speaking to PC Gamer in a recent edition of the magazine, lead artist Tim Donley reveals the reaction he had to Black Isle Studios founder Feargus Urquhart’s announcement that the next game the developers would be working on was a Planescape title. The head apparently “just came one day and said ‘we’re going to do a Planescape game'” to the rest of the team, and it took many of the devs by surprise – because they didn’t know what Planescape was.”In my head,” explains Donley, “I’m going ‘what the fuck is that?’ At the time it seemed so different, I was like ‘Is this like steampunk or space, or science fiction?'” Donley wasn’t alone in his thoughts on the ever-mysteriou…
Diablo 4’s new Spiritborn class is a tad broken. Not just in the sense that it’s rather good, unfortunately, but in the sense that one popular build is mega-bugged, so it’s getting fixed by Blizzard.Over on Twitter, global director of community for all things Diablo, Adam Fletcher, says the team is lining up some patches and hotfixes to tackle several crash-related items and “hot button” items from Diablo 4 DLC’s first week. First, though, we’ve got to talk about the Spiritborn class.”We also looked at the Spiritborn’s Evade cast animations that some are employing in specific builds,” he says. “This is a bug as the Spiritborn is able to break animation frames during Evade immediately. We will be fixing this so you won’t be able to Evade instantly during another one, and instead it will be normalized to the standard Evade cast rate in all situations.”Fletcher goes on to say that Blizzard isn’t hitting the Spiritborn’s Evade cast animations to nerf the fun but because it’s impacting othe…