Fantasy RPG Sunderfolk’s weapon-wielding animals and phone integration welcome veterans and newbies to tabletop-style tactics

Any fan of tabletop gaming knows the struggle of getting new people to sit down around a table and listen while you tell them about the complex, arcane rules that take almost as long to explain as it takes to play the actual game. It’s tons of fun once you’re all caught up and playing, deep into the weeds of a game like Gloomhaven, but the barrier for entry is high.Developed by Secret Door (a Dreamhaven studio), Sunderfolk aims to bring more people to the (virtual) tabletop, using a unique control interface, easy-to-pick-up gameplay that gradually grows in difficulty, and weapon-wielding animals. These well-armed critters are the players, Sunderfolk seeing two to four setting out on their fantasy adventure at a time. While plenty of the hexagonal, grid-based action takes place on the big screen – be that TV or monitor – players use their phones to direct their characters, animal versions of classic fantasy archetypes like a rogue, bard, or wizard, in turn-based combat. So it’s Dungeons & Dragons meets Jackbox? After going hands-on in sunny Los Angeles, that’s the case aesthetically. After all, using your phone as a controller was inspired by Jackbox, which the Secret Door team played a lot during the pandemic. This deliberately makes the game accessible, but importantly Sunderfolk is not a party game. It’s a rather different beast.”They’re very different experiences. We’re trying to get into that deeper thing where you’re puzzling something out together that takes tactical, strategic time,” Sigaty says, adding that Sunderfolk is more of a tactical RPG experience than a role-playing game like D&D. So, while D&D meets Jackbox is an easy elevator pitch, it’s one Secret Door is trying to move away from. Hex of a good time In the world of Sunderfolk, a distant catastrophe has driven anthropomorphic animals underground, living in cozy harmony with a subterranean life-giving tree. When evil forces like monstrous ogres attack, a team of adventurers must gear up to save the day and unveil secrets across its 20-30-hour story.Sitting down to begin a session, we’re presented with six character options. We can’t say no to embodying a big ax-wielding polar bear, a berserker who fulfils the typical tank role. A pyromaniac salamander sorcerer, and a batty bard round out the party into a merry band of three. Narrator Anjali Bhimani (best known as the voice behind Overwatch’s Symmetra), sets the stage – and voices every single NPC, using a different voice for each critter. It’s a deliberate choice, the developers explain, to evoke the feeling of a Game Master running a traditional tabletop game. It’s a charming touch.It’s not the only area in which Sunderfolk elicits the feeling of collaborative storytelling sitting around a table. We have the chance to suggest a name for enemy archers, which we call ‘zingers’, and is acknowledged by the game as much as it is between us players. It’s a neat bit of casual customization that injects some ownership over the enemies and features you encounter on the board.Sign up to the GamesRadar+ Newsletter

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